Going Medieval Best Defense Layout
In the world of Going Medieval, raiders can strike at any time. From scattered bandits to organized raiding parties, your colony must be combat-ready at all times. This guide systematically covers wall layouts, trap configurations, weapon selection, and raid response tactics to help you build a multi-layered defense that leaves no invader standing. Data below is based on community combat experience and is for reference only.
Wall Defense Layout Strategies
Walls are your first line of defense. A well-designed wall layout not only blocks enemies but also buys you time to counterattack. The recommended approach is a multi-layered wall strategy — leave a 3-4 tile buffer zone between outer and inner walls, filled with traps and ranged firing positions.
Wall height matters too. Building walls 2 levels high prevents enemies from climbing, while allowing archers to shoot from the top. Archers on wall tops gain a height advantage with significant accuracy and damage bonuses. Every wall section should have at least one gate or sally port to ensure settlers have clear entry and retreat routes.
⚠ Layered Defense Principle:Never rely on a single defensive line. The recommended three-line setup: Outer wall → Trap zone → Inner wall. Even if the outer wall is breached, the trap zone wears enemies down, and the inner wall provides a final stronghold.
Trap Configuration
Traps are extremely cost-effective defensive tools. Placing traps in wall gaps, in front of gates, and throughout buffer zones can damage enemies without exposing your settlers.
| Trap Type | Damage | Crafting Materials | Triggers |
|---|---|---|---|
| Wooden Spike Trap | 40 | Wood x3 | 3 times |
| Iron Spike Trap | 80 | Iron Ingot x2, Wood x1 | 5 times |
| Pitfall | 30 | None (digging) | Permanent |
Data source: Community testing estimates
Trap placement tips: Densely pack wooden spike traps 2 tiles ahead of gates — raiders will continuously trigger them while breaking the gate. Pitfalls are best placed outside walls to slow enemy advance. Note that settlers can also trigger traps, so plan safe movement routes.
Weapons & Equipment
Choosing the right weapons is critical for combat efficiency. Ranged weapons excel at wall defense; melee weapons are better for sorties and close-quarters fighting. Each settler should carry a primary weapon and a backup.
Bow (Ranged)
Long range, moderate damage. Ideal for archers on walls. Crafted with wood and rope. Archers on walls gain a height advantage bonus.
Crossbow (Ranged)
High damage, long range, but slow reload. Requires research unlock. Best for elite marksmen — can take down lightly armored enemies in one shot.
Spear (Melee)
Long attack reach (can strike first in melee), high damage. Great for gate defense. Requires wood and iron ingots.
Sword & Shield (Melee)
Balanced offense and defense; shields can block ranged attacks. Best for aggressive fighters. Requires iron ingots and leather.
Raid Response Plan
When a raid hits, stay calm and execute your defense plan quickly. Immediately recall all settlers inside the walls. Archers take positions on walls, melee fighters hold the gates. Use height advantage and traps to wear down enemies — avoid reckless sorties.
If walls are breached, fall back inside buildings. Consolidate settlers in the strongest structure, blocking doorways with furniture as makeshift barricades. Pull wounded settlers to the rear for treatment immediately. After the battle, prioritize repairing walls and replenishing traps to prepare for follow-up attacks.
FAQ
Do raid frequency and difficulty increase over time?
Yes. As your colony's wealth and population grow, raid size and frequency escalate. Early-game you might face 2-3 bandits; late-game you could face organized raiding parties of 10+. Continually upgrade your defenses.
How do I improve settler combat skills?
Settlers gain combat experience through fighting. You can also set up regular training (craft target dummies for archery practice). Better weapons and armor also significantly boost combat effectiveness. Prioritize assigning high-combat-skill settlers to your guard force.
What should I do with prisoners?
Hold prisoners in a prison cell and provide food regularly. After some time you can attempt to recruit them — successfully recruited prisoners become new settlers. If you don't need more population, you can release or execute them (execution lowers mood).