Going Medieval colony building screenshot

GOING MEDIEVAL

“ Colony Starting Guide ”

Build Your Colony in the Medieval Wilderness

Going Medieval is a medieval colony simulation game that launched its 1.0 full release on March 12, 2026. You lead a group of settlers building a settlement from scratch in the wilderness — constructing homes, cultivating farmland, forging weapons, fending off raiders, and surviving brutal winters. This guide site collects battle-tested community knowledge, covering all core systems: buildings, farming, defense, research, and more, to help you build a thriving medieval colony. All data is approximate and provided for reference only.

Featured Guides

In-depth breakdowns of core systems

Getting Started

1

Choosing a Site

Pick a spot near water on elevated ground, balancing defense and farming needs. A hillside is ideal for building an underground base.

2

Your First Building

Prioritize building a wooden-walled temporary shelter so your settlers have protection from the elements. Also build a stockpile zone for initial supplies.

3

Food Supply

Immediately plant cabbage and barley fields, while setting up hunting zones. Stockpile enough food to survive your first winter.

4

Defense Prep

Build wooden walls and gates around the settlement perimeter. Craft bows and melee weapons. Train at least one settler in combat skills.

Start Here By Colony Phase

Use this route if you want the shortest path from a fresh start to a stable fortress.

PhaseMain GoalBest Guide
First 3 DaysStabilize food, beds, and covered storageBeginner Guide
Before First RaidLock a simple choke, stock bows, and stop mood spiralsBest Defense Layout
Before First WinterMove perishables underground and secure heated roomsWinter Survival
Year Two Scale-UpUpgrade workshops, labor flow, and trade surplusProduction Chain Optimization

Pro Tips

Storage

Storing food underground dramatically slows spoilage. Digging an underground cellar is one of the most important early investments.

Defense

Multi-layered walls are more effective than a single thick wall. Enemies must break through repeatedly, buying you time to counterattack.

Research

Research farming tech first to unlock advanced crops. Food is the #1 priority for colony survival.

Management

Settler mood below 30 triggers negative events. Keep rooms clean, provide alcohol, and build recreational facilities.

Seasons

Stockpile at least 200 units of food before winter hits. Once snow covers the ground, planting and hunting become impossible.

Combat

After crafting bows, station settlers on walls to shoot from above. High ground significantly boosts accuracy and damage.

Current Coverage & Testing Boundary

Current coverage is focused on colony starts, construction and structural planning, farming and food storage, temperature and seasons, settler jobs and mood, research, crafting, trade, and raid defense. This site does not claim a complete audit of every balance value, mod interaction, platform difference, or future patch. Version status is editorial: pages should be checked against the live in-game tooltips and patch notes before using exact numbers. See the About and methodology notes for our source, revision, and correction process.

What To Read Next

Castle & Layout

Shape defensible castles, layered walls, and productive room flow once the colony stops firefighting.

Food & Temperature

Prevent the two most common colony wipes: spoilage and winter collapse.

Combat & Scaling

Turn one working defense into a repeatable raid answer as wealth and enemy size increase.