
GOING MEDIEVAL
“ Colony Starting Guide ”
Build Your Colony in the Medieval Wilderness
Going Medieval is a medieval colony simulation game that launched its 1.0 full release on March 12, 2026. You lead a group of settlers building a settlement from scratch in the wilderness — constructing homes, cultivating farmland, forging weapons, fending off raiders, and surviving brutal winters. This guide site collects battle-tested community knowledge, covering all core systems: buildings, farming, defense, research, and more, to help you build a thriving medieval colony. All data is approximate and provided for reference only.
Featured Guides
In-depth breakdowns of core systems
Building Structures Guide
From wooden walls to stone fortresses — a deep dive into wall types, room requirements, and structural stability. Master multi-story construction and build an impenetrable medieval settlement.
Farming System Guide
Crop planting, seasonal rotation, irrigation systems, and food storage strategies. Learn to stockpile enough food before winter arrives and ensure your colony survives.
Defense Strategy Guide
Wall layouts, trap configurations, weapon selection, and raid defense tactics. A complete multi-layered defense system to ensure no invader makes it back out.
Underground Base Building
Carve into the terrain for temperature-stable storage and living quarters. A complete guide to ventilation, support, and defense for underground bases.
Getting Started
Choosing a Site
Pick a spot near water on elevated ground, balancing defense and farming needs. A hillside is ideal for building an underground base.
Your First Building
Prioritize building a wooden-walled temporary shelter so your settlers have protection from the elements. Also build a stockpile zone for initial supplies.
Food Supply
Immediately plant cabbage and barley fields, while setting up hunting zones. Stockpile enough food to survive your first winter.
Defense Prep
Build wooden walls and gates around the settlement perimeter. Craft bows and melee weapons. Train at least one settler in combat skills.
Start Here By Colony Phase
Use this route if you want the shortest path from a fresh start to a stable fortress.
| Phase | Main Goal | Best Guide |
|---|---|---|
| First 3 Days | Stabilize food, beds, and covered storage | Beginner Guide |
| Before First Raid | Lock a simple choke, stock bows, and stop mood spirals | Best Defense Layout |
| Before First Winter | Move perishables underground and secure heated rooms | Winter Survival |
| Year Two Scale-Up | Upgrade workshops, labor flow, and trade surplus | Production Chain Optimization |
Pro Tips
Storing food underground dramatically slows spoilage. Digging an underground cellar is one of the most important early investments.
Multi-layered walls are more effective than a single thick wall. Enemies must break through repeatedly, buying you time to counterattack.
Research farming tech first to unlock advanced crops. Food is the #1 priority for colony survival.
Settler mood below 30 triggers negative events. Keep rooms clean, provide alcohol, and build recreational facilities.
Stockpile at least 200 units of food before winter hits. Once snow covers the ground, planting and hunting become impossible.
After crafting bows, station settlers on walls to shoot from above. High ground significantly boosts accuracy and damage.
Current Coverage & Testing Boundary
Current coverage is focused on colony starts, construction and structural planning, farming and food storage, temperature and seasons, settler jobs and mood, research, crafting, trade, and raid defense. This site does not claim a complete audit of every balance value, mod interaction, platform difference, or future patch. Version status is editorial: pages should be checked against the live in-game tooltips and patch notes before using exact numbers. See the About and methodology notes for our source, revision, and correction process.
What To Read Next
Castle & Layout
Shape defensible castles, layered walls, and productive room flow once the colony stops firefighting.
Food & Temperature
Prevent the two most common colony wipes: spoilage and winter collapse.
Combat & Scaling
Turn one working defense into a repeatable raid answer as wealth and enemy size increase.