Iron Smelting Guide

Metal production is one of the most important industrial chains in Going Medieval. Iron, the most common metal, serves as the backbone for weapons, armor, tools, and advanced structures. Mastering the smelting process — from locating iron deposits to efficiently producing steel ingots — transforms your colony from a wooden fort into a stone-and-steel fortress capable of withstanding the most brutal raids. This guide covers every aspect of iron smelting with real game data.

Where to Find Iron Ore

Iron appears as a distinctive reddish-orange rock on the map. Iron Nuggets can sometimes be found as surface deposits in mountain and hill regions, but more commonly you'll need to dig underground to access substantial iron veins.

The most reliable method is to look for 100% limestone deposits and dig beneath them. Iron frequently spawns directly under limestone formations. When mining, hover over tiles to check their composition — a tile showing 80% limestone and 20% iron is a strong indicator that more iron lies nearby. Dig the surrounding area to expose the full vein. Iron is rarely found when digging through dirt or clay alone, so focus your mining efforts on limestone-heavy areas.

Iron Prospecting Tips

  • • Survey hill and mountain regions first — iron is more common at higher elevations
  • • Dig under limestone deposits for the best chance of finding iron veins
  • • Check tile composition by hovering — mixed tiles (limestone + iron) indicate nearby veins
  • • Surface iron nuggets may indicate a larger deposit underneath
  • • If your starting map lacks iron, expand your mining operation deeper and wider

Unlocking the Smelting Furnace

Before you can smelt iron, you must progress through the research tree. The smelting furnace is locked behind two research stages and requires specific materials to construct.

1

Research Architecture

The foundational tech branch. Architecture unlocks basic construction options and serves as the prerequisite for Smelting research.

2

Research Smelting (30 Chronicles)

After Architecture is complete, allocate 30 chronicles to unlock the Smelting technology. This enables the Smelting Furnace build option and is required before you can process any metal ore.

3

Build the Smelting Furnace

The furnace can be built from either 70 clay or 70 limestone. The clay version has 100 HP and costs 200 value; the limestone version has 160 HP and costs 210 value. Both are identical in function with a 3x1x2 footprint and 2000 heat output. Choose limestone if you have it — the 60% extra durability matters during raids.

4

Assign a Smithing Settler

Once the furnace is built, assign a settler with the Smithing job as their primary task. The settler will operate the furnace, processing ore into ingots. Higher Smithing skill improves crafting speed and quality outcomes.

Smelting Recipes & Production Data

The smelting furnace can process all four metal types in the game. Each recipe requires raw ore plus fuel. The furnace operates at 100% efficiency outdoors — a unique advantage that saves valuable indoor workshop space during early and mid game.

ProductInput MaterialsFuel RequiredOutputTech Required
Iron Ingots30 Iron Nuggets20 Fuel (Sticks/Wood/Coal)30 Iron IngotsSmelting
Steel IngotsIron Ingots + FuelFuel (Coal recommended)Steel IngotsSteel Technology
Gold IngotsGold OreFuelGold IngotsSmelting
Silver IngotsSilver OreFuelSilver IngotsSmelting

Recipe data verified against game version 1.0. Iron is the only metal with a confirmed 30-for-30 conversion rate. Other metal ratios may vary by game version.

Fuel Types & Efficiency

The smelting furnace accepts three fuel types: sticks, wood, and coal. While all three function identically in terms of the 20-fuel-per-batch requirement, their availability and acquisition costs differ significantly.

Fuel TypeSourceLabor CostSustainabilityBest Use Case
SticksForaging, tree cutting byproductVery LowRenewable (tree regrowth)Early game, emergency smelting
WoodTree cutting (any tree type)LowRenewable (tree farming)Primary fuel for most colonies
CoalMining (underground deposits)ModerateFinite (depleted on mining)Large-scale production, steel smelting

For long-term sustainability, plant a dedicated tree farm near your smelting area. Wood is renewable and requires minimal labor once trees mature. Coal is non-renewable but more convenient for large batches — reserve coal deposits for steel production where efficiency matters most. Sticks should only be used as a last resort; their low yield makes them inefficient for regular smelting operations.

Steel Production

Steel ingots are the pinnacle of metal production in Going Medieval. Steel weapons and armor significantly outperform their iron counterparts, making steel the ultimate late-game material for arming your best fighters. To produce steel, you must first research the Steel technology (available after Smelting), then smelt iron ingots with fuel in a smelting furnace.

The steel production chain requires two smelting passes: first smelt iron ore into iron ingots, then smelt iron ingots into steel. This doubles fuel consumption and production time. Plan your fuel reserves accordingly — a single batch of steel effectively costs 30 iron nuggets plus 40+ fuel units across both smelting stages. Steel ingots have a value of 5 and HP of 600, making them the most valuable metal product in the game. Use steel exclusively for weapons and armor; iron ingots remain sufficient for tools, traps, and mechanical components.

Weapon Recycling

The smelting furnace serves a secondary but equally important function: recycling old weapons back into metal. After each raid, collect damaged and low-quality weapons dropped by enemies and smelt them to recover iron and steel ingots. This is one of the most efficient ways to sustain metal production without exhausting your mining operations.

Recycling also provides valuable Smithing experience for the settler operating the furnace. A dedicated recycling workflow — hauling post-raid weapons to a stockpile near the furnace, then assigning a smithing settler to process them — creates a self-sustaining metal economy. The weapons you recover from raids effectively become free iron ingots that feed back into your own weapon and armor production.

Production Chain Optimization

Efficient metal production depends on smart colony layout. Position your smelting furnace near your iron ore stockpile and fuel storage to minimize settler travel time. Since the furnace operates at 100% efficiency outdoors, you can place it in an open-air industrial yard without sacrificing output — this frees indoor space for workstations that require roof coverage.

For large colonies, build two smelting furnaces side by side and assign two settlers with Smithing priority. This doubles your output rate. Keep a dedicated hauler to continuously resupply fuel and ore. The complete iron production chain — mining, hauling, smelting, and forging — requires at least 3-4 settlers for smooth operation: one miner, one hauler, one smelter, and one blacksmith. Scale up as your colony grows and demands more metal for weapons, armor, traps, and mechanical components.

FAQ

How do I make iron ingots in Going Medieval?

First research Architecture, then Smelting (30 chronicles). Build a smelting furnace using 70 clay or 70 limestone. Deposit 30 iron nuggets and 20 fuel (sticks, wood, or coal) into the furnace. Assign a settler with Smithing as their primary job to operate it. The furnace produces 30 iron ingots per batch. The furnace works at 100% efficiency even outdoors.

Where is the best place to find iron?

Iron appears as reddish-orange rock, most commonly found under limestone deposits. Dig beneath 100% limestone formations for the highest chance of discovering iron veins. Mountain and hill regions have higher iron density than flat terrain. If surface scanning yields nothing, mine deeper — iron deposits can be several layers underground.

What's the difference between iron and steel?

Steel is a superior metal derived from iron ingots. Steel weapons and armor have higher damage, durability, and protection values than iron equivalents. Steel requires researching Steel Technology and a second smelting pass (iron ingots + fuel). Due to its resource cost, reserve steel for your best fighters and critical equipment. Iron remains sufficient for tools, traps, and mechanical components.

Related Guides