Going Medieval Armor Types Comparison — Defense & Protection Guide

Complete armor types comparison for Going Medieval. Stats, protection values, material tiers, and best armor combinations for every combat role and budget.

Armor Saves Lives

Going Medieval's armor system uses layered protection across four body zones: head, torso, legs, and optionally a shield. Each piece reduces incoming damage by a percentage based on its material and type. Unarmored settlers die in 2-3 hits; fully armored settlers can tank 15+ hits.

Complete Armor Protection Table

Armor PieceMaterial TierProtection %Movement PenaltyCoverageCost (Resources)
Leather CapBasic (Leather)15%0%Head only10 leather
Leather ArmorBasic (Leather)20%-5%Torso25 leather
Leather PantsBasic (Leather)12%0%Legs15 leather
Iron HelmetStandard (Iron)35%-3%Head only20 iron
Iron ChestplateStandard (Iron)45%-10%Torso50 iron
Iron GreavesStandard (Iron)30%-5%Legs30 iron
Steel HelmetAdvanced (Steel)50%-3%Head only25 steel
Steel Plate ArmorAdvanced (Steel)65%-15%Torso70 steel
Steel GreavesAdvanced (Steel)45%-5%Legs40 steel
Wooden ShieldBasic25% block-8%Active blocking15 wood
Iron ShieldStandard40% block-10%Active blocking25 iron
Steel ShieldAdvanced55% block-12%Active blocking30 steel

Full Set Protection Calculation

Protection stacks multiplicatively, not additively. A full steel set (helmet 50% + plate 65% + greaves 45%) doesn't give 160% protection. Instead, each piece reduces the remaining damage: an incoming 100 damage hit becomes 50 after helmet, then ~17.5 after plate, then ~9.6 after greaves — approximately 90% total damage reduction from a full steel set.

Budget Armor Priorities

If you can only afford partial armor, prioritize in this order: 1) Helmet (headshots are most lethal), 2) Chestplate (largest hitbox, most frequent target), 3) Shield (for melee fighters), 4) Greaves (legs are hit less often). A leather cap + iron chestplate provides good protection at low cost.

Archer Armor Strategy

Archers benefit most from helmets and light torso armor. They should avoid heavy plate armor — the movement penalty reduces repositioning speed, which is critical for ranged units. A steel helmet + leather armor provides good head protection without sacrificing mobility.

Frequently Asked Questions

Q: Does armor protect against all damage types equally?

A: No, armor is most effective against cutting and piercing damage (swords, arrows). Blunt damage (maces, hammers) bypasses a portion of armor protection. This is why heavily armored enemies are vulnerable to mace-wielding settlers.

Q: Can settlers wear armor while doing non-combat work?

A: Yes, but the movement penalty applies at all times. A settler in full steel plate will work significantly slower. Consider having combat armor stored near your defensive line and switching settlers into it only when a raid warning appears.

Q: Is leather armor worth crafting or should I skip straight to iron?

A: Leather armor is absolutely worth crafting early. The difference between zero protection and 15-20% protection is life-saving in early raids. Craft leather armor for all settlers as soon as you have a tailor bench, then upgrade to iron piece by piece as resources allow.

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Last updated: June 2026