Going Medieval Door Placement Tips — Optimal Layout Guide
Master door placement in Going Medieval. Optimal layouts for traffic flow, defense, room efficiency, and settler pathfinding optimization.
Why Door Placement Determines Colony Efficiency
Settlers spend a significant portion of their day walking between rooms. Strategic door placement can reduce travel time by 30-50%, directly increasing your colony's productivity. Poor placement creates bottlenecks and slows everything down.
Door Type Comparison
| Door Type | Materials | HP | Open Speed | Best Use |
|---|---|---|---|---|
| Wicker Door | 5 sticks | 50 | Fast | Temporary, internal |
| Wood Door | 15 wood | 150 | Medium | Standard internal |
| Iron Door | 10 iron | 800 | Slow | Vaults, prison cells |
| Reinforced Door | 15 wood + 5 iron | 400 | Medium | External defense |
| Gate (Double) | 30 wood | 300 | Slow | Main entrance, courtyard |
The Central Corridor Strategy
Place rooms along a central corridor with doors on both sides. This minimizes the number of doors settlers must pass through to reach any destination. For multi-story buildings, align staircases with the corridor for smooth vertical flow.
Defensive Door Placement
Place outer doors 3-4 tiles behind your defensive line, not directly on the front wall. This creates a kill zone between the door and the enemy. Use iron doors on rooms containing valuable items (weapons, gold). Never place doors on ground-floor rooms that might be breached during raids.
Common Door Placement Mistakes
1. Placing doors in corners — creates pathfinding issues as settlers clip through walls. 2. Single-door chokepoints for high-traffic areas — always use double-width openings or two doors for kitchens and stockpiles. 3. Doors facing directly into enemy approach paths — raiders will target these first.
Frequently Asked Questions
Q: Should I put doors between every room?
A: No. Rooms that settlers rarely need to enter (like dedicated storage rooms that only store overflow items) don't need dedicated doors if they're accessed through another room. Prioritize doors between high-traffic areas only.
Q: How many doors should my main entrance have?
A: For defensive colonies, a single reinforced door or gate is ideal — it creates a forced chokepoint. For peaceful colonies, 2-3 doors evenly spaced along your front wall provides better settler flow without creating defensive weakness.
Q: Do doors slow down raiders?
A: Yes, raiders must break down each door they encounter, buying your defenders valuable time. However, doors don't stop raiders — they only delay them. Each door type has different HP, with iron doors providing the longest delay at 800 HP.
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Last updated: June 2026