Going Medieval Door Placement Tips — Optimal Layout Guide

Master door placement in Going Medieval. Optimal layouts for traffic flow, defense, room efficiency, and settler pathfinding optimization.

Why Door Placement Determines Colony Efficiency

Settlers spend a significant portion of their day walking between rooms. Strategic door placement can reduce travel time by 30-50%, directly increasing your colony's productivity. Poor placement creates bottlenecks and slows everything down.

Door Type Comparison

Door TypeMaterialsHPOpen SpeedBest Use
Wicker Door5 sticks50FastTemporary, internal
Wood Door15 wood150MediumStandard internal
Iron Door10 iron800SlowVaults, prison cells
Reinforced Door15 wood + 5 iron400MediumExternal defense
Gate (Double)30 wood300SlowMain entrance, courtyard

The Central Corridor Strategy

Place rooms along a central corridor with doors on both sides. This minimizes the number of doors settlers must pass through to reach any destination. For multi-story buildings, align staircases with the corridor for smooth vertical flow.

Defensive Door Placement

Place outer doors 3-4 tiles behind your defensive line, not directly on the front wall. This creates a kill zone between the door and the enemy. Use iron doors on rooms containing valuable items (weapons, gold). Never place doors on ground-floor rooms that might be breached during raids.

Common Door Placement Mistakes

1. Placing doors in corners — creates pathfinding issues as settlers clip through walls. 2. Single-door chokepoints for high-traffic areas — always use double-width openings or two doors for kitchens and stockpiles. 3. Doors facing directly into enemy approach paths — raiders will target these first.

Frequently Asked Questions

Q: Should I put doors between every room?

A: No. Rooms that settlers rarely need to enter (like dedicated storage rooms that only store overflow items) don't need dedicated doors if they're accessed through another room. Prioritize doors between high-traffic areas only.

Q: How many doors should my main entrance have?

A: For defensive colonies, a single reinforced door or gate is ideal — it creates a forced chokepoint. For peaceful colonies, 2-3 doors evenly spaced along your front wall provides better settler flow without creating defensive weakness.

Q: Do doors slow down raiders?

A: Yes, raiders must break down each door they encounter, buying your defenders valuable time. However, doors don't stop raiders — they only delay them. Each door type has different HP, with iron doors providing the longest delay at 800 HP.

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Last updated: June 2026