Going Medieval Structural Mechanics — Complete Building Physics Guide
Understand Going Medieval structural mechanics, stability, load-bearing walls, and collapse prevention. Master building physics with data tables and examples.
How Structural Integrity Works
Going Medieval uses a realistic structural mechanics system where every building piece has weight and structural support values. Understanding these mechanics is essential to prevent catastrophic collapses that can kill settlers and destroy resources.
The Stability System
Every tile has a stability value ranging from 0 (unstable/collapses) to 4 (maximum stability). Walls and foundations provide stability to adjacent tiles. The further a tile is from a supporting structure, the lower its stability rating.
Material Strength Comparison Table
| Material | Max Span (tiles) | Weight | Support Radius | Best Use Case |
|---|---|---|---|---|
| Wood Wall | 4 tiles | Light (1) | 3 tiles | Early game, temporary structures |
| Wood Beam | 6 tiles | Light (1) | 5 tiles | Ceilings, bridges |
| Clay Wall | 3 tiles | Medium (2) | 3 tiles | Early reinforced walls |
| Clay Brick Wall | 5 tiles | Heavy (3) | 4 tiles | Mid-game structures |
| Limestone Wall | 7 tiles | Very Heavy (4) | 5 tiles | Fortifications, multi-story |
| Iron Reinforced Wall | 10 tiles | Very Heavy (4) | 7 tiles | Endgame mega-structures |
| Wood Floor | 4 tiles | Light (1) | N/A | Flooring between levels |
| Stone Floor | 6 tiles | Heavy (3) | N/A | Durable flooring |
Load-Bearing Mechanics
Walls directly above each other transfer weight to the foundation. A wall on the second floor must have a wall directly beneath it on the first floor, which must rest on natural ground or a foundation. Gaps in this vertical chain cause instability.
Maximum Construction Heights
With optimal limestone walls and proper support, structures can reach up to 6-7 floors above ground and 3-4 floors below ground. However, each additional floor increases the risk of collapse if any supporting wall is breached.
Common Collapse Scenarios and Fixes
The most common collapse scenario is removing a ground-floor wall in a multi-story building. Always build temporary support beams before modifying load-bearing walls. When mining underground, leave at least 2 tiles between rooms as natural pillars.
Advanced Structural Techniques
Use beams to create wide open spaces — a single beam can support up to 6 tiles of flooring in each direction. Combine beams with pillars for cathedral-style great halls. Underground bases benefit from natural stone pillars left in place during mining.
Frequently Asked Questions
Q: Why does my roof keep collapsing in Going Medieval?
A: Roof collapses occur when there are insufficient walls or beams within the 4-tile support radius. Make sure every roof tile is within 4 tiles of a wall or beam, and that the wall has a direct support path to the ground.
Q: How do beams work structurally?
A: Beams extend structural support horizontally. A single beam can support up to 5 tiles in each direction, effectively creating wide open rooms without interior walls. Beams must be connected to load-bearing walls at both ends.
Q: Can I build a floating platform in Going Medieval?
A: No, every floor/roof tile must have structural support within its stability radius. Without walls or beams within range, tiles will immediately collapse. There are no 'floating' structures in the game's physics system.
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Last updated: June 2026